This piece is brought to you by Maddie, whose hair puts mine to shame.
Paul! We are friends, in real life, and I have gotten to see you develop your game Fat Cat In A Top Hat IN REAL TIME, as if we were on an episode of Silicon Valley. Can you tell me a little bit about how you first came up with the idea for it?
Mallory! I came up with the idea for the game in the fall of 2011 when my parents were starting the process of moving someplace more affordable. I wanted to help them financially with the move, so I figured what better way to make some quick money than by designing a game for the iPhone. The initial idea came to me pretty much fully formed: there’s this giant fat cat in a top hat destroying the houses in a caul-de-sac neighborhood, and the player frantically pokes the cat to slow him down but there’s no way to truly stop him. That happens to be oddly representative of my state of mind back then.
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